The SSAE 16 Report Example is a reference material that can be used for training purposes in the social sciences and engineering areas. It includes a number of illustrations and case studies that illustrate the main points that are covered in SSAE textbooks. These include how to handle situations involving elves and dwarves. They also cover how to handle situations where there is conflict between the characters.
The story begins with a reference to ” Tolkien’s Fantasy: A Lexicon,” in which it is mentioned that elves and dwarves have mana in their world. This mana can be used to do things like travel between worlds and to heal others. However, if the user gets careless and uses their power in ways that are against the elves or the dwarves’ code, then they will lose their own life and be forced to start over again at level zero. In other words, the player has to make a decision as to how to use their magical powers and how to behave when doing so.
To illustrate this point, one of the players in the game, named Aaron, makes the decision to steal a ring from an enemy merchant. While doing so, he accidentally attracts a nightborne demon. Since she is also an archmage, she is immediately able to see through the eyes of the demon. When Aaron tries to bargain with the demon, however, she informs him that if he does not leave her alone, she will kill him.
Because of this, Aaron decides to flee while attempting to bargain with the demon. However, his efforts to bargain fall flat because she is too powerful for anything that he could offer her. When she realizes that she can absorb the power of a highmountain demon, she determines that she needs to at least master the skills of the nightborne to do so. The example ends with Aaron, after mastering the skills of the nightborne, becoming the most powerful warrior-mage in the land. Since then, this task has been done by every single nightborne member on numerous occasions. In most cases, it has been impossible for any human to defeat them!
The next scenario is similar to the first arcanist example. Again, Aaron, along with two other highmountain warriors, are called upon to save the world. However, they arrive at the scene only to find that the village they are meant to protect has been ambushed. The three warriors fight to the death. When the final battle is over, it becomes evident that the humans have been tricked by the elven leaders into joining the elves against them, and they were all but defeated by the highmountain tribe.
One of the goals of the first arcanist scenario is to teach players about the relationships between the various races and how each race handled them. For instance, the high elves were quite hostile towards the humans at the start, but when they were betrayed by their own race, they turned on the humans. This scenario portrays how easily minor races can turn on one’s closest allies.
The second scenario is quite similar to the first arcanist example, but this time, there are no elves to speak of. The nightborne have been completely wiped out, and only a handful of nightborne have survived. The only allies around are a few dwarves, and one new arcanist recruit. This scenario depicts the elves as being completely isolated behind enemy lines, leaving the human race little choice but to fight alongside the dwarves and the new recruit, while also dealing with an impending threat from a tribe of evil ogres.
Finally, the third invasion is not nearly as dramatic as the previous two. The elves have been largely wiped out, and the humans are left with very few allies. However, the rest of the continent has been retaken, and the remaining nightborne are quite happy to work with the new allies. They also find that the new recruits are quite useful in fighting off the marauders and the other evil threats. Overall, this third SSAE example shows what can happen when you leave the reader hanging after reading the first two parts.